Despite this, the spike will retain its current depth. However, The Imprisoned will throw Link off its head if he is too slow, forcing the hero to try once more. Link can also get a level above The Imprisoned then jump on its head and attack the Sealing Spike. In all three battles, the general strategy for The Imprisoned is to destroy all eight of the appendages on its feet, causing it to fall down, then drive the Sealing Spike into its head. During the third battle, it has a tail and can fly by releasing a large, floating black halo from its back which carries it through the air. The second time it gains arms, which also have white appendages, and tries to climb up to the Sealed Temple. The first time the beast escapes its seal, it only has two legs. Despite his subsequent defeat by Link's hands, the ritual Ghirahim had begun to perform is completed, restoring Demise to his previous form. At this point however, Ghirahim intervenes, capturing Zelda and bringing her to the past, where his master could still be revived. With Demise gone, Zelda awakes, since the seal she was sustaining was no longer necessary. In each instance, Link must topple The Imprisoned over and drive the sealing spike back into its forehead, and finally deliver a Skyward Strike to the spike to reset the seal.Įventually, Link manages to acquire the complete Triforce, and wishes for the eradication of Demise. He is driven back three times, initially by Link alone and later with Groose's help. Entering an age-long sleep to sustain her mortal body, she managed to keep the seal intact until, thousands of years later, The Imprisoned grows strong enough to overcome it. In the present era, Zelda uses the Gate of Time in order to return to the time where Demise was recently sealed. It has black flame-like spines across its back, and four large white appendages on each of its feet that resemble toes. The Imprisoned is a massive beast with three rows of teeth and large black scales across its body that have red detailing. As a last-ditch measure, you can launch yourself, Master, as a projectile. I recommend you utilize Groose's defense apparatus. I calculate the odds you will defeat it by sword alone at approximately 0%. The monster has evolved to an immensely powerful state. In this scenario, I recommend that you descend a level and use an air vent to travel to the head of the monster. The monster's fingers, like its toes, are comparatively soft targets and can be destroyed by physical attack.Īfter toppling the monster, it is possible that the beast's enormous bulk may prevent you from approaching the sealing spike. I suggest a plan of attack similar to what you used in previous encounters. You must attempt to seal this beast away again. I recommend generous use of Groose's catapult. I can confirm a previously unseen taillike appendage. Though the details are still unclear, this monstrosity is the demonic vessel of Demise. Target Lock: The Imprisoned (third battle)